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Post by reaperwolf on Jan 13, 2015 11:13:41 GMT -5
I'll clarify.
When using your freebie extra combat attacks (from high weapon skill) I'd go with what D&D 3.X/Pathfinder do and that's a Full Attack option: one step and your attacks and you're done for the round. Same goes for two-weapon fighting which is essentially used for extra attack/parry. These require full commitment to execute so I'd limit your movement options. As for extra blocks for high shield skill I'd say you get extra blocks or parries, not both. As you wrote it would be absurdly powerful.
Now one way to reign in parries and blocks is to incorporate sundering and splintering, that is when you successfully parry or block the interposing weapon takes damage, once the weapon or shield takes enough hits it sunders/splinters to uselessness. You can parry a giant's club once with a dagger before it's useless, larger heavier weapons would have higher AR and ST before shattering. Simple. Players use their Craft: Weaponsmith or Craft: Armorsmith to repair their gear between battles. Make a good article for The Crucible.
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Post by Deleted on Jan 13, 2015 14:12:57 GMT -5
I'll clarify. When using your freebie extra combat attacks (from high weapon skill) I'd go with what D&D 3.X/Pathfinder do and that's a Full Attack option: one step and your attacks and you're done for the round. Same goes for two-weapon fighting which is essentially used for extra attack/parry. These require full commitment to execute so I'd limit your movement options. As for extra blocks for high shield skill I'd say you get extra blocks or parries, not both. As you wrote it would be absurdly powerful. Now one way to reign in parries and blocks is to incorporate sundering and splintering, that is when you successfully parry or block the interposing weapon takes damage, once the weapon or shield takes enough hits it sunders/splinters to uselessness. You can parry a giant's club once with a dagger before it's useless, larger heavier weapons would have higher AR and ST before shattering. Simple. Players use their Craft: Weaponsmith or Craft: Armorsmith to repair their gear between battles. Make a good article for The Crucible. that would be a great optional rule for a nice article in The Cauldron. it makes very bad core rules. it is too complicated and confusing. i agree with your ruling, sentiments, judgment in the matter. i just think there is a simpler, rules-lighter way of achieving the same effect that doesn't create inconsistency or 'exception clauses'. yes, if you're going to make 3 attacks (2 extra from high weapon skill), only 1 space move beforehand and no reactions seems very balanced and fair...but it creates an 'exception clause' to the normal way combat is conducted...which is very bad, imo. you can achieve the same effect by saying: Combat Options Now, there are no 'exception clauses' or rules being 're-written' by other rules. Now, Sword +3 guy can make 2 attacks on his turn followed by one reaction (dodge, block, parry, counterattack). If he wants to make 3 attacks in one round, he must use his reaction to make the Counterattack. If Sword +3 guy wants to save his extra attack or parry, he will make 1 attack on his turn followed by 2 parries or a parry and a counterattack. It's very simple and straight-forward. Your way is very convoluted and complicated. I think both achieve the same effects. I prefer simple. The original intent of the HOW system was to be simple and rules-light. D&D3.5/Pathfinder are not simple and rules-light. This should be HOW not 'D&D3.5 Clone#99'.
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