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Post by reaperwolf on Dec 14, 2014 18:52:41 GMT -5
Seeing as though Wizards use IQ for spellcasting instead of DX, there's nothing RAW to prevent wizards from tromping around in full plate. Anybody find this distressing and rule-busting?
For my own setting, magic is pulled from the earth and air around the Adept (I don't use Wizard except as a title), this creates a highly impressive and distressing effect similar to seeing the wizard wreathed in crackling azure lightning as the magic grounds out on metallic armor. Leather and padded armor are heavy, hot, and block access to the energies around the wizard as well. This equates to a penalty equal to DX penalty so my armor table reads DX/IQ* the asterix indicating only applies to spellcasting and not general IQ or IQ skill tasks.
Also, I'm toying with the idea of allowing armor to be fitted and customized (for extra money or a tough 4D/IQ Armorer skill check) to reduce the DX penalty of armor and shield. Probably 2-3x armor cost and taking several weeks for a proper fitting. Special materials can also be used raising the cost even more but reducing the IQ penalty for spellcasting.
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Post by ewookie_guest on Dec 14, 2014 19:58:53 GMT -5
Seeing as though Wizards use IQ for spellcasting instead of DX, there's nothing RAW to prevent wizards from tromping around in full plate. Anybody find this distressing and rule-busting? For my own setting, magic is pulled from the earth and air around the Adept (I don't use Wizard except as a title), this creates a highly impressive and distressing effect similar to seeing the wizard wreathed in crackling azure lightning as the magic grounds out on metallic armor. Leather and padded armor are heavy, hot, and block access to the energies around the wizard as well. This equates to a penalty equal to DX penalty so my armor table reads DX/IQ* the asterix indicating only applies to spellcasting and not general IQ or IQ skill tasks. Also, I'm toying with the idea of allowing armor to be fitted and customized (for extra money or a tough 4D/IQ Armorer skill check) to reduce the DX penalty of armor and shield. Probably 2-3x armor cost and taking several weeks for a proper fitting. Special materials can also be used raising the cost even more but reducing the IQ penalty for spellcasting. p36, second paragraph. there are so many important little nuggets like that that aren't located where you'd expect them. i do like adjusting IQ for wizards because of armor. i have suggested it before in these forums and DCG's. in my weapons&armor table, i have a minimum ST for each armor. below or equal that ST, the armor has the normal, RAW DX adjustment. higher than that ST reduces the DX adjustment by 1 point. robes/padded/cloth ST8 leather ST9 ring/studded/scale ST10 chain ST12 segmented/half plate ST14 full plate ST16
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Post by ewookie_guest on Dec 14, 2014 20:02:22 GMT -5
i'm curious. do you allow starting characters to start with half-plate or full plate armor?
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Post by ewookie_guest on Dec 14, 2014 20:10:19 GMT -5
Seeing as though Wizards use IQ for spellcasting instead of DX, there's nothing RAW to prevent wizards from tromping around in full plate. Anybody find this distressing and rule-busting? For my own setting, magic is pulled from the earth and air around the Adept (I don't use Wizard except as a title), this creates a highly impressive and distressing effect similar to seeing the wizard wreathed in crackling azure lightning as the magic grounds out on metallic armor. Leather and padded armor are heavy, hot, and block access to the energies around the wizard as well. This equates to a penalty equal to DX penalty so my armor table reads DX/IQ* the asterix indicating only applies to spellcasting and not general IQ or IQ skill tasks. Also, I'm toying with the idea of allowing armor to be fitted and customized (for extra money or a tough 4D/IQ Armorer skill check) to reduce the DX penalty of armor and shield. Probably 2-3x armor cost and taking several weeks for a proper fitting. Special materials can also be used raising the cost even more but reducing the IQ penalty for spellcasting. p36, second paragraph. there are so many important little nuggets like that that aren't located where you'd expect them. i do like adjusting IQ for wizards because of armor. i have suggested it before in these forums and DCG's. in my weapons&armor table, i have a minimum ST for each armor. below or equal that ST, the armor has the normal, RAW DX adjustment. higher than that ST reduces the DX adjustment by 1 point. robes/padded/cloth ST8 leather ST9 ring/studded/scale ST10 chain ST12 segmented/half plate ST14 full plate ST16 oops, that was my old armor table. the current one is: robes/padded/cloth ST9 leather ST10 ring ST11
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Post by reaperwolf on Dec 14, 2014 21:07:25 GMT -5
i'm curious. do you allow starting characters to start with half-plate or full plate armor? Nope, just an example and I admit an extreme one at that. Currently I'm using a more robust character creation system, typical attribute levels, 10 skill points, with up to 3 blank 0-level skills players can fill in as we play and 250 bp (bronze pieces = coins). 0-Level skills cost 1:1 for adventurers or 2:1 if DX for Wizards.
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Post by reaperwolf on Dec 14, 2014 21:10:56 GMT -5
Seeing as though Wizards use IQ for spellcasting instead of DX, there's nothing RAW to prevent wizards from tromping around in full plate. Anybody find this distressing and rule-busting? For my own setting, magic is pulled from the earth and air around the Adept (I don't use Wizard except as a title), this creates a highly impressive and distressing effect similar to seeing the wizard wreathed in crackling azure lightning as the magic grounds out on metallic armor. Leather and padded armor are heavy, hot, and block access to the energies around the wizard as well. This equates to a penalty equal to DX penalty so my armor table reads DX/IQ* the asterix indicating only applies to spellcasting and not general IQ or IQ skill tasks. Also, I'm toying with the idea of allowing armor to be fitted and customized (for extra money or a tough 4D/IQ Armorer skill check) to reduce the DX penalty of armor and shield. Probably 2-3x armor cost and taking several weeks for a proper fitting. Special materials can also be used raising the cost even more but reducing the IQ penalty for spellcasting. p36, second paragraph. there are so many important little nuggets like that that aren't located where you'd expect them. Dang, missed that. I'm sticking with my guns on this one, it feels arbitrary to limit Wizards to padded or leather and yet there's no restriction on an Adventurer wearing armor heavier than leather.
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Post by Deleted on Dec 14, 2014 22:08:30 GMT -5
p36, second paragraph. there are so many important little nuggets like that that aren't located where you'd expect them. Dang, missed that. I'm sticking with my guns on this one, it feels arbitrary to limit Wizards to padded or leather and yet there's no restriction on an Adventurer wearing armor heavier than leather. i'm with you on that.
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Post by ewookie_guest on Dec 20, 2014 22:53:45 GMT -5
musing amusingly...a naked spell-caster gains a +1 casting bonus. could lead to some very entertaining game-play!
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