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Post by chrisrice on Feb 9, 2013 21:24:58 GMT -5
Yes, the Strongman skill was just an idea.
But I still like the idea of strongman as a "skill".
Yes, the ST18 guy might be able to bend an iron bar with pure brute muscle, but the ST13 "strongman" knows how best to use his ST to maximum advantage.
I know a couple of strongmen and there are definite "tricks of the trade".
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Post by chrisrice on Feb 9, 2013 22:10:13 GMT -5
Actually, I quite like crit hits and fumbles as long as they're kept uncommon. One of the things I liked about Melee/TFT, was the double/triple damage and dropped/broken weapon rules.
But if you don't like them, and want to have a seperate skill for them, that seems fine to me.
The nice thing about this ruleset is that, without breaking the underlying mechanics, we can tailor things to suit our own preferences.
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Post by chrisrice on Feb 10, 2013 8:30:33 GMT -5
Derv, I know what you mean about the players liking the benefits but not the penalties of crits.
As it's a heroic game, I think it's OK for the benefits of crits to apply to heroes only.
I don't want players dying from freak die rolls.
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Post by ewookie on Feb 10, 2013 15:45:16 GMT -5
i like the d20 and 2d10 + xd6 schemes. in all of the dice schemes mentioned rolling 10 or under is still a 50% chance. i think 3d6 works better (in terms of probability) if one wants the dynamic of crit hits and fumbles (i personally don't). i do like curves but i sometimes feel like the curves of 3d6 are too steep. 2d10 seems like the best compromise to me...and you can use 2d20 if you don't have 2d10 (just ignore the tens digit on both die). regarding the allowed use of unknown skills and what kind of penalty to apply... as human beings, we are gifted with incredible powers of fuzzy logic. unlike computer code, we don't have to exhaustively enumerate rules and exceptions to rules for certain circumstances. i would think that it's pretty obvious that someone with no knowledge of a skill like Alchemy has 0% chance of concocting the intended potion. sometimes skills should be required and sometimes they should be assistive. there are some things we just have to rely on the judgement of a GM or adventure author. that is where the magic happens and what differentiates human beings from computers. another idea for penalizing the use of skills that are unknown might be to halve the value of the attribute or just add a negative modifier. i've never been crazy about the rolling 3/4 double/triple damage. that's a powerful wildcard. it's great in the hands of PCs but kinda sucks in the hands of NPCs. it's like nukes and guns to me. if i can prevent the enemy from having them by not having them myself, i'd gladly give them up. i do like the dropped or broken weapon thing but only in a Parry attempt.
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Post by madwill on Feb 10, 2013 17:01:43 GMT -5
another way is to just change what a critical hit means. roll a 4 and ignore armor. roll a 3 and ignore armor and do max damage for the weapon, or, you could base it off of 1/2 str, or, skill level as damage bonuses.
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Post by chrisrice on Feb 10, 2013 17:45:09 GMT -5
Madwill, that's less extreme and probably a better option for criticals.
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Post by ewookie on Feb 10, 2013 17:50:10 GMT -5
i agree. madwill's crits are more attractive to me but i still prefer to play without them. for extra damage, i like letting PCs take a +1 damage bonus for every -1 penalty they accept to the to-hit roll.
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Post by chrisrice on Feb 10, 2013 17:59:36 GMT -5
e-wookie, that's another good optional idea, as long as they commit to the modifier before rolling the dice!
So they "put a bit more muscle" into the blow but this can overbalance them etc. NIce
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Post by chrisrice on Feb 10, 2013 18:05:14 GMT -5
Actually, it's a really good idea because it promotes player choice rather than another random factor.
I'm sold.
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Post by ewookie on Feb 10, 2013 18:05:58 GMT -5
e-wookie, that's another good optional idea, as long as they commit to the modifier before rolling the dice! absolutely! thanks! i just came up with that a few days ago, so i'm still a little giddy about it it is an abstract way of taking aimed shots as well. it addresses concerns about someone being highly skilled with a low-damage weapon from ever being able to penetrate armor as well. make sure you realize that your weapon skill can offset that to-hit penalty, yet you aren't limited by your weapon skill in doing extra damage (if you manage to hit).
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Post by chrisrice on Feb 10, 2013 18:11:00 GMT -5
I think that could be the one!
Where's the Boss?
Fenway!
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Post by sirgawain on Feb 10, 2013 18:25:28 GMT -5
Good ideas all around. Madwill's critical hit change is good for going after high armor enemies like giants. I enjoy the chaos of the critical hit, but I only allow major npc's to have criticals. Low level npc's get nothing for rolling a 1 (or 3). I'm gonna steal ewookie's idea (thanks).
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Post by ewookie on Feb 10, 2013 18:37:16 GMT -5
glad yall like it. another thing about comparing the crits with the +1 damage/-1 to-hit...one has no control, ability, or skill that can 'coax' crits from the dice. +1 damage/-1 to-hit give choice and a measure of control that is influenced by skill. steal away!
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Post by ewookie on Feb 10, 2013 18:43:12 GMT -5
...now i'll probably diminish myself in thine eyes...i brought this up in DCG forums as an alternative to having specialized attacks/rules for certain weapons, in particular, as an alternative to 'Charge' with pole-arms. a character wielding a short sword standing right next to his target can take a 2 point penalty to hit but get a 2 point bonus to damage and call it a 'savage strike' or something. a character moving toward his target can call it a 'charge'. an archer or dagger thrower can call it an 'aimed shot'. a spear-man standing adjacent to his target can call it a 'mighty lunge' or something. darkcitygames.proboards.com/index.cgi?action=gotopost&board=law&thread=21&post=2688really and truly, charging with a pole-arm is only effective when fighting with units in formation like ancient battles.
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Post by geordieracer on Feb 10, 2013 18:55:55 GMT -5
Great idea ewookie, have an Exalt !
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