Post by Deleted on Dec 2, 2013 10:36:28 GMT -5
i'm not a role-player either. i use a virtual tabletop instead of miniatures. i really enjoy the tactical aspect of the game. i just hate bogging down play with table and chart look-ups.
as far as rewarding ST goes, i do agree that ST is given less weight in HOW than in LAW because of the lowered weapon requirements, introduction of EN, and the different grappling rules. i do like the optional rule about ST giving a damage bonus when a character exceeds the STRQ for the weapon (that's on page 36 also)
as far as rewarding ST goes, i do agree that ST is given less weight in HOW than in LAW because of the lowered weapon requirements, introduction of EN, and the different grappling rules. i do like the optional rule about ST giving a damage bonus when a character exceeds the STRQ for the weapon (that's on page 36 also)
The grappling rules are different? I thought they weren't changed between the two games. I'd better look that up.
yep. grappling in HOW (officially) does no damage. it just locks the grapplers up so that they can't do anything but try to escape from the grapple or try to drag their foe...at least, that's the way it reads to me. maybe i misunderstood.
The ST damage increase is pretty much a standard rule in my games. I also allow characters to use any weapon they can get their hands on, but my minimum ST requirements are higher than HOW's and I subtract 2 points of damage for every point their ST is below the minimum.
that seems like a rich enough reward for ST right there.
it was non-existent to have a character higher than 14 ST in my early games
honestly, unless you are allotting extra build points at character creation time, i would think any character with any stat above 14 would be rather 'unbalanced'...unless it's a wizard with IQ > 14.