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Post by mabon5127 on Nov 18, 2013 9:59:47 GMT -5
The optional rule for armor Str Min seems to put heavy armor out of reach. Plate armor would require a Str of 18 unless I'm reading this incorrectly. A x2 modifier may make more sense.
The Str's of the Orcs and Goblins in the included OotHM adventure seem to be a direct port of the LOA adventure and 3-4 points higher than the HOW book. Not a big deal but was a bit jarring since in HOW a strong warrior would have a Str of 12 (to use the heaviest weapon).
Thanks!
Morgan
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Post by Deleted on Nov 19, 2013 11:13:38 GMT -5
hi morgan! i'll be running defense until fenway5 throws the ball...
min req ST 18 is pretty high but we are talking about plate - the heaviest and bestest armor money can buy! it should be rare and uncommon in use.
i am reading between the lines here. notice how the optional encumbrance rule appears just before the optional min ST armor rule? i suspect that the two things were somehow related in the author's mind because they are so close together in the text. perhaps the verbal linkage was left out mistakenly. also, for the min ST weapon rule and the encubrance rule, notice how each point you fall short results in a penalty?
i would keep the ST18 req for plate. if a warrior with ST12 puts on plate, his DX gets adjusted (18-12=) -6. warrior ST13 puts on plate, -5 DX ST14, -4DX etc.
now, you might be thinking: "a warrior with ST14 puts on chainmail(req ST12), +2 DX"... no i would not do that. i would say -0 DX once you meet the min req ST.
for armor, i would look at the 'min ST req' as 'min ST req to suffer no DX penalty'
again, i refer you to the disclaimer at the beginning of this message. perhaps it is pretentious for me to attempt Read Mind on fenway5 and post this. if so, i apologize.
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Post by Deleted on Nov 19, 2013 11:24:55 GMT -5
in regards to the orcs and goblins in OHM, orcs and goblins are people too...not all the same. it would be best to look at the Terror stats in the HOW Core as the 'average, run-of-the-mill' creature stats.
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Post by mabon5127 on Nov 19, 2013 15:37:37 GMT -5
min req ST 18 is pretty high but we are talking about plate - the heaviest and bestest armor money can buy! it should be rare and uncommon in use.
I get the rarity thing. The cost of this armor should do that.
Given you cannot improve characteristics with xp and only get 10 points to distribute among them you would have to allocate all 10 to Str to barely meet the minimum requirements of wearing Plate armor.
I'll probably use (if I use STR Min at all for armor) a x2 multiplier.
I will also probably have an "armor use" skill with which players can buy off up to 3 points of the DX modifier for heavy armor (instead of TFT where you would buy more DX).
Thanks for the input!
Morgan
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Post by Deleted on Nov 19, 2013 16:29:57 GMT -5
darn, you beat me here.
i've been thinking about this some more. it would be better (compared to my first suggestion) to say the x3 is applied to the DX penalty of the armor (not the protection of the armor). this would give a min req ST 15 for plate, ST12 for half-plate, ST9 for chain, etc. which seems more reasonable to me.
i didn't really like my previous idea of armor possibly presenting no DX penalty. even if the weight of armor doesn't burden you, it will restrict your range of motions and the speed of those motions. personally, i wouldn't even use the min ST req option. armor could be custom-made for all sizes from halfling to giant.
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Post by mabon5127 on Nov 20, 2013 13:31:35 GMT -5
darn, you beat me here. i didn't really like my previous idea of armor possibly presenting no DX penalty. even if the weight of armor doesn't burden you, it will restrict your range of motions and the speed of those motions. personally, i wouldn't even use the min ST req option. armor could be custom-made for all sizes from halfling to giant. Probably wouldn't use the Str Req either and agree with the customization piece. The great thing about HOW is the simplicity so If I don't like an option I can just jettison the rule. I think splitting the DX modifier between DX and MV would make wearing armor less crippling in combat but also represent the slowing effect of armor. I do like offering the Armor Skill to offset the penalty. As a DX skill it would rightly be more expensive for wizards, who probably don't wear heavy armor very often, Morgan
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Post by Deleted on Nov 20, 2013 14:31:57 GMT -5
darn, you beat me here. i didn't really like my previous idea of armor possibly presenting no DX penalty. even if the weight of armor doesn't burden you, it will restrict your range of motions and the speed of those motions. personally, i wouldn't even use the min ST req option. armor could be custom-made for all sizes from halfling to giant. Probably wouldn't use the Str Req either and agree with the customization piece. The great thing about HOW is the simplicity so If I don't like an option I can just jettison the rule. I think splitting the DX modifier between DX and MV would make wearing armor less crippling in combat but also represent the slowing effect of armor. I do like offering the Armor Skill to offset the penalty. As a DX skill it would rightly be more expensive for wizards, who probably don't wear heavy armor very often, Morgan i like your armor skill idea too. splitting the DX penalty between DX and MV is an interesting idea. i will have fun thinking about that. thanks!
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