I'm a big fan of TFT and happy to see it re-appearing, no slight to Dark City, of course.
Couple of quick questions on HOW rule book, Skills, page 17.
Craftsman skill. Lists various focus farmer, fisherman, etc..
- Also Farming is a specific skill of it's own. Does that mean that the craftsman skill of farming is different that Farming by itself?
Same thing with Fisherman (both as Craftsman and its own skill) ?
Also a skill such as Recognize Value seems limiting.. maybe if you have the Thief or Merchant Skill, Recognize value would get some bonus for having them.. in the theory that Thieves or Merchants would have a strong base for recognizing values of times more accurately? Of course, I guess you could said the same for merging more skills.. But the goal is too keep it simple, so maybe it could he an optional rule at some time.
Farming/fishing-left in Craftsman skill is an editing error, sorry about the confusion that caused.
As to Recognize Value it is separate because I think there is more functionality with it being separated out. For example if it were just part of a Thief skill or part of Merchant...then would all dwarf miners be either thieves or a merchants?
It is a tough call as to when you have too many skill vs. not enough skills to create distinction, and not everyone will agree. Feel free to do as you see fit in your game!
All thieves that recognise value are de facto mechants.. So the recognise value skill sits within merchant. Which is a sensible skill pick for a thief!
so, thieves should pick the Merchant skill instead of 'recognize value' skill. no problem with skills.
on the other hand, Merchant skill doesn't not necessarily imply recognize value as it is written. Merchant skill is the ability to haggle over price. if someone tried to sell you a gem for 100 coins, you can talk them down to 90 coins. you might walk away feeling very proud of that accomplishment...until you discover the gem was only worth 10 coins.