In the Terrors section and in the solo adventure none of the opponents have any skills. Do we assume that they have adequate skill in weapons to avoid having to roll 4 dice for tests?
What is the skill level bonus for a spell? p.22 2nd paragraph
The more successful you are the more xp you make. Maybe make it every failure earns XP, not success. The current systems makes for a curious escalation, the good get very good faster and the bad stay bad.
Are the ss in the solo adventure the same as coins?
The Healing Touch spell (p.26 still references HP.. which I assume means EN and/or ST)
Playing: Traveller, Pirates of Drinax Planning: Blue Planet, Traveller, RuneQuest, Gwenthia
Thanks. However I don't understand the spells are like skills bit. Let's say I buy a spell, it costs one point, do I now have a +1 bonus when casting that spell? May I buy that spell again to increase the bonus?
I have read p.16 again but it doesn't explain that. It says skills add bonuses, it doesn't mention spells.
Since an Adventurer pays 2 points for a spell, does he get a +1 bonus or a +2?
[Ok, I am channeling a 12 year old noob here, but I think p.16 os where it should be explained, it needs a simple paragraph like spells.]
Also, do you want to suggest which skills are useable unskilled or will it be on a case by case basis?