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Post by geordieracer on Feb 26, 2013 17:13:24 GMT -5
Has anyone else played through this yet ?
I refereed this adventure with two players on train journey down to London today. The characters were basically a Halfling Jedi (Magic Fist, Charm, Acrobatics) and an Elven Dart-slinger. I toned down the Rats Nest and Giant Toads. The absent presence of Belmina intrigued the players and the rumours table worked a treat.
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Post by Fenway5 on Feb 26, 2013 20:54:54 GMT -5
I played it, a lot! Originally the witch could be caught and killed...but it worked better in a "Witch Hunt" campaign with Belmina's handy work and corruption creating a sense of unease for the party. As a referee it was fun to drop a "Witch Shadow" into further explorations...Belmina is still on the loose!
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Post by tzunder on Mar 23, 2013 13:53:55 GMT -5
Where is this to be found?
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Post by Fenway5 on Mar 24, 2013 16:24:36 GMT -5
I added the Witch of Bruen adventure into the Blackmarsh setting book.
I originally used the adventure as a kick off to my home adventures and it makes a good fit for Blackmarsh as a background.
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Post by tzunder on Mar 25, 2013 14:20:29 GMT -5
Aaaaah, the HOW version of Blackmarsh on your lulu store! Bought it.
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Post by Fenway5 on Mar 25, 2013 19:10:04 GMT -5
Thanks very much for your support!
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