Post by geordieracer on Feb 26, 2013 17:13:24 GMT -5
Has anyone else played through this yet ?
I refereed this adventure with two players on train journey down to London today. The characters were basically a Halfling Jedi (Magic Fist, Charm, Acrobatics) and an Elven Dart-slinger. I toned down the Rats Nest and Giant Toads. The absent presence of Belmina intrigued the players and the rumours table worked a treat.
Originally the witch could be caught and killed...but it worked better in a "Witch Hunt" campaign with Belmina's handy work and corruption creating a sense of unease for the party. As a referee it was fun to drop a "Witch Shadow" into further explorations...Belmina is still on the loose!
Last Edit: Feb 26, 2013 20:55:34 GMT -5 by Fenway5