i wasn't thinking of stunts replacing skills. i hope you didn't think that i was. i was looking at these as being used in place of an attack or only using one stunt at a time. the ability to combine or chain them together is exciting and enticing to me! awesome!
Post by geordieracer on Mar 8, 2013 19:05:06 GMT -5
I like the idea of expending EN for combination attacks, because it fits with Heroes just being a cut above the masses.
EN is literally what sets the Heroes apart from normal men and beasts. It is a measure of their destiny, how far they can push their luck, trust to fate and withstand adversity. It is their edge, their advantage.
very true. i wouldn't give every monster or NPC special attacks. even when i did, the types available to them would usually be very limited.
something like: on any successful to-hit roll, the minotaur always rolls for damage. if the to-hit roll contained double or triple numbers (3,3,3) then roll 1d6 for a special attack/effect/stunt. 1-3 Knockdown, 4-6 Extra Attack.